It's too early to tell if the differences in a high-leveled character versus a low-leveled one will be so unbalanced as to provide a huge advantage to those committed, but the skill-ceiling appears to be high. Spellbreak is no different, though the leveling up of classes provides a nice progression. There's always a bit of randomness to battle royales, of course. Right now it is simply too easy to disengage from a fight and the time it takes to kill players is far too long, even when chance is involved. Fights with good players can last several minutes, and more often than not, other teams will show up to third-party. There's a short cooldown on these abilities, as well as secondary gauntlet powers, but in favor of the game's fantasy, they are not quite as long as they should be. These abilities turn the castles and sprawling fields of Spellbreak into a colorful and deadly warzone.Īside from picking up secondary gauntlets, players also can experiment and swap out different runes, providing movement options like teleportation and flying. For example, the aforementioned toxin can be launched at a fire wall to turn it into a wall of green (presumably toxic) fire. These elements can combine together for deadly combinations. So even if a someone plays as a pyromancer, there's nothing stopping them from also equipping an toxic gauntlet to pair with it. Once players drop into the arena, they quickly search for a second gauntlet, bound to their other arm. This adds bonus attributes like shorter cooldowns on abilities and can be the saving grace in a particularly close fight. In a sort of League of Legends-like fashion, players can improve skills of their preferred class by playing as them and leveling them up. There's a class that shoots ice arrows, or one that can create a tornado, and each avatar tells their own story. This gauntlet is chosen based on the class of the player's preference. Players start each match with one gauntlet: two magical abilities related to an element, each with a primary and secondary attack. It's hard to say if Spellbreak is balanced overall, though. Why exactly 42 players in groups of 1, 2, or 3 are forced to fight each other in an expansive brawl is never quite explained, but in any good battle royale, that justification is never as important as the feeling of coming in 1st. The backstory under the surface of the battle royale may also seem familiar to fantasy fans, but there's enough of a spin on it that it's at least engaging at first blush. The cell-shaded and cartoonish style is pleasant to look at, and a welcome change from the realism of Warzone. Set in a fantasy world left in ruin, it's hard not to draw comparison between Spellbreak's map and The Legend of Zelda: Breath of the Wild and other epics. Spellbreak brings a new spin to the battle royale genre with its gorgeous visuals and god-like magical abilities, and Spellbreak deserves better. That's less than dozens of games that have been out for years, including the brand new streamer-favorite Among Usand mainstays like Fortnite. At the time of writing, Proletariat Inc.'s Spellbreak has only 11.2k views on Twitch.
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